Risk Legacy Board Game – Avalon Hill

Your every move will cement your legacy!

In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10.

The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight.

Cards and stickers will come into play. Cards will go out of play forever. You don’t forget past betrayals- and neither does the game.

Unlock new rules and watch events unfold as you play more games.

No two games will ever be the same. Play your game. Write your history.

Get a group of four friends, and make this a weekly ritual. The board is good for at least 15 evolutionary games before things stop changing, and this is something you just have to experience for yourself.

Don’t cheese games just to get to an envelope, either. The consequences are permanent and profound; play the game as you normally would and you’ll appreciate the changes all the more.

MORE DETAILS on The Risk LEGACY Board Game HERE

About The Game

It’s “like Risk” but with “permanent effects, so that the game changes forever every time you play”. Succinct, yet accurate.
What this description doesn’t capture (and what’s impossible to understand until you actually play), is just *how* the board changes and how *mind-blowing* it is.

The default rules are very similar to vanilla Risk, with a few additions. The win conditions are relaxed (instead of capturing the entire board, you gather four red star tokens in various ways… games run 1-2 hours). In addition, there are five races to choose from with various perks.

To give an idea of how zany this game is: each race starts with two possible perks. You choose one for each race and literally throw the other in the trash. In the first five minutes you have made a permanent decision that permanently alters how your version of the game is played. Forever.

The key to the game’s evolution is in two parts: game-to-game and via the envelopes. Every time a game ends, the winner and the hold-outs get to make a decision. The winner might name a continent, giving him a bonus when he controls it. He might found a major city, giving him recruitment bonuses in the territory. The hold-outs get to found minor cities, or make territories more valuable. This changes how diplomacy and expansion works in later games. There are also “scar cards”, which players can use to permanently improve or weaken a territory, by placing a sticker on the board.

The second part is the sealed envelopes in the game box. Each has a condition, such as “Open when all nine major cities have been founded”, or “Open when a player has won twice”. Each envelope *drastically* evolves the game for future plays.

These are where spoilers come in.

Opening an envelope will result in there being gasps or hysterical laughter at the realization of what they mean for the next game.

A must to play.

BUY The Risk LEGACY Board Game HERE

 

Comments from Others who have bought the game

This game is one of the best board games I’ve played. The dynamic nature of the game and how the game changes throughout the game will constantly keep things interesting as you battle for victory. There were three specifics that made this game an amazing game:

1) It builds off of Risk’s basic game play

You still battle for territory and strategic dominance of the map and still do battle with dice to who wins the fight.

2) Fixes some of the short falls of the base game

Some annoying or faulty setups from the original game included how to start off the game, choosing starting territories, exponential troop placements and poor mission objectives. All of these have been creatively addressed and invoke a fair and thought involved process.

3) Adds so much new content

Each faction gets special abilities to create new angles for attack, better gaming winning objectives including events occurring at random intervals and changes to the board itself to mix up the obvious and skewed advantages of being located in specific parts of the map.

and

This is an absolutely incredible board game. I can not speak for the entire length of the 15 games but we are through multiple and I have never felt as much excitement to continue playing. One thing that must be done is do not search around on the internet for the spoilers, the game comes with 6 locked card pouches that can only be opened at certain times, thus changing the game drastically. Although it may not be fun playing a second time with a new version, the changes they have made to the tried and true risk set up have greatly increased the speed and strategy of the game. Do not believe that all 15 games will take as long as a normal game of risk, the end game is no longer world domination for most of the games, and thus the games happen much faster. The rule book is dense but once getting through it (around an hourish) we played about three games in around 3.5-4 hours (20 minutes-1 hour – 2 hours).

The only con is that you must have the same players play each of the 15 games. This makes it way more fun but also disqualifies some people as some do not have a consistent way to play with 3-5 other people. We are playing with my two brothers and one of their’s wife before they leave for the holidays. It has been fun enough that we have made preliminary plans to fly out to their home to continue the game as we will not finish during the holidays. People may believe 50 dollars may be a little steep for a game you can only play “once”, though I would argue that you will get around 35-45 hours of playtime out of it, and around 1 dollar per hour for multiple people is pretty good.

Edit (1/24/13) – I just wanted to come back to this review and say that I have finished the 15 games! I have since bought a second game to play with a separate group of friends. Each game was unique and though each person had their favorite starting spots, as the board changed, so did people’s strategies. Like many strategy games you may fall into unique situations the rules don’t address specifically. When this happens google your question and often times the game’s creator (Rob Davieu) has helped answer it over at boardgamegeek.com. It is an amazing game to play with close friends and something we looked forward to every time my brothers and I were able to get together.

GET The Risk LEGACY Board Game HERE

Risk: Legacy Game

The classic board game, redefined

  • The first board game where choices and actions made in one game carry over into the next
  • No two games are alike
  • Locked off components can be revealed as players win multiple games
  • Winning players get to name a continent or found a major city
  • Includes gameboard, character tokens, and game cards

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